Informatics in school №03\’2014
Journal «Informatics in school» №3’2014
№ 3 (96) April 2014
Contents of issue
Antonova Yu. Yu.
SCENARIO OF THE ROLE-PLAYING GAME ON AN INFORMATICS LESSON ON THEME “THE USE OF MS EXCEL STATISTICAL FUNCTIONS”
The article presents a scenario of the role-playing game in which on an informatics lesson students study the material on theme “The use of MS Excel statistical functions”.
Keywords: vocational education, informatics, role-playing game, active learning methods, practice oriented training.
Kozlovskikh M. E., Phayzullina L. R.
ROLE-PLAYING GAME FOR SYSTEMATIZATION AND GENERALIZATION OF THE MATERIAL ON THEME “COMPUTER NETWORKS”
The article describes the lesson on theme “Computer Networks”, which is held in the form of a role-playing game. At the heart of the role-playing game — an imitation of the professional activities of the specialists involved in servicing computer networks.
Keywords: role-playing game, domain addressing, computer networks, crimping cord, crimping tool, network connection, network topology.
LESSONS OF COMPUTER SCIENCE
Tikhonova L. N.
LESSON — ROLE-PLAYING GAME AS A MEANS OF FORMING COMPETENCE OF STUDENTS
To systematize and generalize the knowledge of students a lesson is conducted in the form of a role-playing game that simulates participation of IT companies specializing in providing design services in the tender. Each student has a specific role (position) and when he carries out duties, he demonstrates his competencies in informatics.
Keywords: role-playing game, competencies, position, requirement, offer, participation in tender.
Evdokimova V. E.
ROLE-PLAYING GAME “TRAVEL COMPANY” AT THE INFORMATICS LESSON OF GENERALIZATION ON THEME “MULTIMEDIA TECHNOLOGIES”
The article describes role-playing game which can be realized in the profile course of informatics aimed a choice of a trade, connected with using computers in the future professional activity.
Keywords: role-playing game, multimedia technology.
Nikolaeva S. I.
LESSON ON THEME “ANTIVIRUS SOFTWARE” USING ROLE-PLAYING GAME
Lesson on theme “Antivirus Software” is held in the form of research using role-playing game. In the allocation of roles and tasks a differentiated approach is used. Advantages and disadvantages of the most popular antivirus programs “Kaspersky Anti-Virus”, avast!, Dr.Web should be studied on the lesson. The web quest “Antivirus Software” is created for the lesson.
Keywords: web quest, antivirus software, computer viruses, role-playing game.
Lobanov A. A., Lobanova T. Yu.
LESSON ON THEME “PROCESSING GRAPHIC IMAGES”
Lesson on theme “Processing graphic images” is created in the form of role-playing game. Students get into the recruitment agency claiming the position of the designer. During the lesson, per forming various tasks, each student forms his resume and gets resolution from the head of the recruitment agency — the employer takes him to work or refuses.
Keywords: graphics, information processing, raster graphics, vector graphics, KolourPaint, Gimp, Draw, QCad, COMPASS, graphics conversions, graphics tools, graphics primitives.
METHODICAL PIG BANK
Guseva L. A.
EDUCATIONAL GEOCACHING “JOURNEY BY THE FAMILIAR STREETS”
Geocaching is a high-tech treasure hunting game played by adventure seekers equipped with GPS devices. The article discusses the educational geocaching in which students gain knowledge from different areas.
Keywords: geocaching, hunting, game, GPS devices, educational activities, information and communication technologies.
Mikholap E. L., Kulikova E. A.
HOW MANY WONDERFUL DISCOVERIES THE SPIRIT OF EDUCATION IS PREPARING FOR US, OR MODERN LEARNING TOOLS AT THE INFORMATICS LESSON
The article presents an over view of interactive learning tools and Web 2.0 services which can be successfully used in the educational process. On particular examples the use of these tools on informatics lessons in the ninth grade is considered.
Keywords: interactive technologies, telecommunication technologies, multimedia, interactive whiteboard, response system, Web 2.0 services, mind maps, networking office, mapping services.
Okulov S. M., Pestov O. A.
LOWEST COMMON ANCESTOR
The authors describe the problem of tree as one of the famous and frequently data structures. The solving of the problem allows, in particular, to efficiently find the shortest distance between pair of tree vertices.
Keywords: data structures, tree, bypassing of tree vertices, lowest common ancestor, shortest distance.