Informatics in school №5’2018
Journal «Informatics in school»
№ 5 (138) June 2018
Contents of issue
Ageeva I., Smirnova Ya., Bertsun E. I., Reef V. G.
SHORTLIST OF CONTEMPORARY CHILDREN’S LITERATURE
The article deals with the project and research activity of sixth and seventh grade students in compiling an electronic collection of students’ reviews of favorite works of contemporary literature. The collection is created using Microsoft Word text processing: each student writes a review according to a certain scheme, and then all reviews are combined into a collection. For each review, an easy link from the content page is possible using hyperlinks.
Keywords: contemporary literature, review, shortlist, hyperlinks, electronic educational resource, project and research activity.
Akimkina E., Nikishkina A., Samoilova M. E.
TRAINING SCHOOLCHILDREN FOR CREATING GRAPHIC MATERIALS FOR VIDEO PUZZLES
The article presents the work program of the club “Graphics for Video Puzzles” for seventh-grade students, where they learn how to develop graphic elements for video puzzles. The system of projects that students fulfill, mastering the skills of creating graphic objects is considered.
Keywords: video puzzle, graphics, project, Adobe Illustrator, Adobe Photoshop, VSDC Free Video Editor.
Schetinkina O., Baranova K., Zubrilina M. S., Nechaykina M. G.
“MAGIC OF WORDS, OR INFLUENCE OF THE CONTENT FOR THE PROMOTION OF THE SITE IN THE INTERNET NETWORK” AS A TOOL OF MOTIVATION OF SCHOOLCHILDREN TO THE STUDY OF OPTIMIZATION OF SITES
The article presents the educational event for students of the ninth grade, which is motivational for studying in the senior classes questions of internal and external optimization of sites. This event stimulates students’ interest in site optimization, they get an idea about the profession of seo-specialist.
Keywords: site optimization, seo-specialist, target audience, content, search index, project.
Belousova V., Klimina N. V.
DESIGNING NON-CONTACT INTERFACES ON THE EXAMPLE OF CREATING A GAME IN SCRATCH 2.0
The article describes the features of development in Scratch 2.0 of the application with contactless gestural interface — multi level game. An example of such a game, created by a student of the ninth grade, “Underwater Adventures”, is given. The game scenario is designed so that it is possible to demonstrate the maximum possible number of non-contact interaction gestures.
Keywords: contactless interface, Scratch 2.0, multi level game.
Blinov I., Blinov D. M.
ELECTRONIC LESSONS “CREATING ANIMATION”
The article proves the necessity of forming the competence of the creating of animation for secondary school students. It is pointed out that it is necessary to form this competence on the basis of creating practically significant projects, for example, animations for physics lessons, an example of such an animation is presented. The use of Flash-technology as one of the most popular technologies for creating animations is considered. An electronic interactive tutorial on Flash is presented.
Keywords: animation, competence of creating of animation, project, Flash-technology, Adobe Flash Professional, Macromedia Flash, Vectorian Giotto.
Derzhiruk A., Markova V., Semeshina Ya., Mukhina I. A.
CREATING COLLAGE USING THE GIMP GRAPHICS EDITOR
The article presents a cycle of informatics lessons in the eleventh grade as part of studying the theme “2D computer graphics”, in which each student creates a collage in the GIMP graphic editor, as well as an instruction for creating this collage, according to which then his classmates make a collage. This approach to learning allows students to develop not only the ability to create graphic images, but also the ability to correctly describe the algorithm of their actions, as well as to form a semantic reading.
Keywords: computer graphics, collage, work on instructions, algorithm, mutual learning.
Zharinova T., Ivanova A., Novikova I. I., Semenova S. L.
INTEGRATED RESEARCH PROJECT “THE HOUSE IN WHICH I LIVE”
The article examines examples of project and research activities of students of the eighth grade when implementing the integrated project on technology and informatics “The house in which I live”. In the project, it is necessary to develop and create a virtual interior for a specific person, in which his interests and hobbies will be taken into account, and also create two art objects for this interior — a handmade object and a computer made object, which will then be imported into a virtual interior.
Keywords: project, research activity, free software, virtual interior, handmade object, computer made object.
Bryksina O. F., Kravchenko L. V.
SUPPORTING EDUCATIONAL, RESEARCH AND PROJECT ACTIVITIES OF SCHOOLCHILDREN VIA INFORMATION AND COMMUNICATION TECHNOLOGIES
The article examines the didactic potential and specifics of applying information and communication technologies at different stages of educational, research and project activities.
Keywords: educational, research and project activities, Federal State Educational Standard of basic general education, ICT tools and services, meta-subject results.
Shevchuk M. V.,Shevchenko V. G., Lisova M. S.
FORMATION OF DESIGN ABILITIES WHEN TEACHING SCHOOLCHILDREN FOR BASICS OF THE INTERNET OF THINGS
The article examines the goals, objectives and content of the elective course about the basics of educational robotics aimed at teaching basic concepts related to the Internet of Things (IoT). At the lessons students learn how to design and construct the simplest smart devices for the IoT.
Keywords: project method, robotics, cloud services, Internet of Things, IoT, microcontroller Arduino, Wi-Fi, elective course, informatics.