Informatics and Education №07\’2014
Journal «Informatics and Education» №7’2014
№ 7 (256) September 2014
Contents of issue
INTERACTIVE ENVIRONMENT IN MIDDLE SCHOOL
Christochevsky S. A.
DEVELOPMENT OF ELECTRONIC LEARNING RESOURCES: INTERACTIVE CREATIVE ENVIRONMENTs
The article describes questions of effectiveness of ICT usage in teaching and learning, evolution of electronic learning resources from simplest one in framework of behavioristic model of human mentality till interactive creative environment.
Keywords: electronic learning resources, innovative learning methodical complex, interactive creative environments.
Dubrovskiy V. N.
GETTING TO KNOW MATHKIT
We describe the 1C:MathKit interactive environment’s special features facilitating the creation of mathematical models and learning materials, the topics of mathematics curriculum best suited for the usage of this software, and effective ways to incorporate it in the teaching process.
Keywords: interface, modeling, mathkit, dynamic geometry, teaching methodology, heuristics.
Khramova N. N., Rodionov M. A.
THE DEVELOPMENT OF VARIABILITY OF THINKING IN SCHOOLCHILDREN USING 1С:MATHKIT IN MATH CLASS
The article deals with developing variability of thinking in pupils in math class. The purpose is achieved through the organization of workshops using interactive environment (1C:MathKit). The article introduces the definition of “multiversion tasks” and offers examples of using them in the educational process.
Keywords: variability of thinking, creative workshop, 1C:MathKit, multiversion tasks.
Ponomareva E. I.
METHODOLOGY OF GEOMETRIC EXPERIMENTS IN THE VIRTUAL LEARNING ENVIRONMENTs
The article describes methodology of geometric experiments in the virtual learning environment; it is shown that experimental constructive activity for the detection of geometric dependencies, features and relations is available for pupils of fifth and sixth classes of secondary school, main stages are described and examples are given.
Keywords: geometric experience (experiments), virtual learning environment, constructive geometry activities.
Bulichev V. A.
MATHEMATICS AND PROGRAMMING: USING SCRIPTS IN AN INTERACTIVE ENVIRONMENT 1C:MATHKIT 6.0
Shabanova M. V., Sergeeva T. F.
GEOGEBRA IN THE SYSTEM OF MATHEMATICS EDUCATION MEANS
The article presents an analysis of the advantages and disadvantages of open-source software of dynamic mathematics — GeoGebra v. 188.8.131.52. Functionality of the program is discussed in the context of supporting educational and methodical work. Reveal the effects and risks of the use of such programs in regular school as a visualization tool, a learning tool for modeling and the development of research skills of students.
Keywords: GeoGebra, secondary mathematics education, teaching means, means of visualization, visual thinking, research activities, cognitive-visual approach, enquiry-based education.
Vabischevich A. P., Chernetskaya T. A.
VIRTUAL EXPERIMENTS: BIOKIT INTERACTIVE ENVIRONMENT IN SCHOOL BIOLOGY
One of the methodological school biology problems — deficit of student’s explorative activity that inspires them to passive learning — is considered in the article. The way to solve this problem is connected with using 1C:BioKit 1.5 interactive environment in school. BioKit is innovative domestic software that allows to simulate biology systems and phenomenons, to conduct virtual experiments and practical works on biology lessons at school.
Keywords: interactive environment, biokit, virtual experiment, biology simulators.
Kuznetsov A. N., Savinetsky A. B.
PIXEL EVOLUTION: VENI, VIDI, VICI
The article introduces the interactive emulator of biological speciation which was elaborated for the first time: http://evopix.soft-i.ru/
Keywords: evolution, speciation, artificial life, bioinformatics.
Bosova L. L., Sorokina T. E.
METHODICS OF USING INTERACTIVE ENVIRONMENTS IN TRAINING YOUNGER SCHOOLCHILDREN IN PROGRAMMING
The article describes the training module “Propedeutics of programming with Scratch”: the features of an interactive environment Scratch, the benefits of its use in teaching students of V—VI classes; presents the content of the module, thematic planning, expected results of its learning.
Keywords: interactive environment, Scratch, FSEF, algorithmization, programming.
Marko A. A., Marko I. G.
VISUALIZATION OF TASK SITUATIONS IN PHYSICS BY TOOLS OF 1C:PHYSKIT
The article considers the role and place of physical interactive environments as tools of developing students’ information competence and forming task’s analysis activity skills in physics. Unique opportunities of physical constructors are specified and proved at creation of dynamic models of the physical phenomena at design of lessons of physics within FSES.
Keywords: physkit, dynamic models of physical processes, computer modeling.
Grigorieva A. V.
USING INTERACTIVE CARTOGRAPHIC RESOURCES IN TEACHING GEOGRAPHYE
The article describes the features of the popular interactive mapping resources used in the teaching of geography in school, gives examples of their use in the study of specific topics of the geography course and in the formation of universal educational actions.
Keywords: electronic educational resources, interactive maps, geographic information systems, GIS, universal learning activities.
Vinogradova M. V.
WHY REINVENT a WHEEL, OR CARTOGRAPHIC CONSTRUCTOR IN THE WORK OF a HISTORY TEACHER
The article analyzes examples of effective use on the history lessons of electronic maps that were created using the cartographic constructor. Authoring interactive maps are contemporary methodical means. They localize the historical events in space and develop students.
Keywords: interactive historical map, cartographic constructor, interactive whiteboard, support notes (Shatalov`s methodic system), Unified state examination (USE).
Ivanova S. V.
RESEARCH ACTIVITY OF STUDENTS ON THE BASIS OF INTERACTIVE environments
The article presents the experience of the use of interactive environments at the organization of research work of students of the elementary and middle stages of general education.
Keywords: students research work, interactive environment, 1C:MathKit, 1C:Tester.
Suvorova T. N.
ELECTRONIC EDUCATIONAL RESOURCES AS ONE OF GENERALIZING CONCEPTS OF EDUCATION INFORMATIZATION
The article is an overview of the basic concepts in the field of education computerization, which are related to the concept “e-learning resources”. The author describes the concepts in the order of their occurrence and highlights the features of the concept “e-learning resources”.
Keywords: informatization of education, modern educational infomedia, electronic educational resources, educational software, educational electronic editions, digital educational resources.
Zenkina S. V., Pankratova O. P.
USING INFORMATION EDUCATIONAL TECHNOLOGIES IN THE CONDITIONS OF The introduction of new standards for general education
The article discusses and analyzes the modern information education technologies, which are seen as the priority to use in the modern information educational environment (Internet-based educational technologies, technologies of distance education, technologies of media education, e-learning technologies).
Keywords: information educational technologies, Internet-based educational technologies, technologies of distance education, technologies of media education, e-learning technologies.
Toktarova V. I.
ABOUT DEVELOPMENT OF PROFESSIONAL AND PEDAGOGICAL COMPETENCE OF STUDENTS IN THE CREATION AND IMPLEMENTATION OF THE COMPUTER LEARNING TOOLS
The article describes the formation and development of professional and pedagogical com-petence of students in the creation and implementation of computer learning tools. The model of professional training of students on subject “E-Learning Systems” is considered.
Keywords: professional and pedagogical competence, e-learning, computer learning tools, educational process.
Denisova L. V., Dzhenzher V. O.
PROGRAMMING OF THE LEGO MINDSTORMS NXT 2.0 ROBOTS USING THE ENCHANTING LANGUAGE
The article describes the transition line from Scratch programming language to Enchanting programming language for teaching younger students the basics of robotics using LEGO MINDSTORMS NXT 2.0.
Keywords: pschool robotics, programming, Scratch, Enchanting, LEGO MINDSTORMS.